Malcolm Gladwell coined the concept the “10,000-Hour Rule,“ claiming that the key to achieving world-class expertise in any skill is a matter of practicing for a total of around 10,000 hours. My immediate response was – I’m willing to put 10,000 hours into being a pro! And surely every determined designer is too.
׳10,000׳ is a platform of design tutorials that tracks your progress toward the 10,000-hour goal. It learns your strengths and weaknesses as a designer and adapts your plan to help you on your path to becoming a design master.
Always tricky. Designers have the most critical eye, they would immediately lose trust in a product that is marketed for designers yet is not well designed.
10,000 is a lot of hours! How do I make the goal seem attainable and simple? how do I encourage users not to ditch in the middle of the process?
I had to choose what information to display for the user. What will motivate the user to proceed toward the 10,000-hour goal and what is less relevant?
I was lucky to be surrounded by a number of talented and opinionated designers, so I gathered 6 classmates and sat them down for interviews. More on their thoughts below.
Unequivocally, everyone invests time in learning and development. Everyone agrees that this is critical because the design profession constantly evolves. We need to keep up to stay relevant. One of the problems that came up repeatedly in the interviews was how scattered information is. You save Facebook articles, follow YouTube channels, flip through Instagram turnstiles, but it’s a massive waste of time to constantly skip between channels.
One sentence Agam said caught my attention:
The information that designers consume is scattered on many platforms. Hence A platform that brings together design tutorials, whose professionalism you can rely on, is highly valuable.
When aiming for a distant goal, achievable milestones are needed. How much progress have I made? How much do I have left? What’s the next step? People need reinforcement. Dividing learning goals into small, easy tasks will make learning more satisfying.
Additionally, the ability to consume information conveniently from anywhere is important. People want to pull out their phone at “blank” moments like when they are on line at the grocery store and convert blank time to learning time.
Throughout the design I used simple shapes that are used as the "base" of every design. Flat design is popular not only because of its simplicity and beauty but also because it makes cleaner code and easy adaptability.
According to NCBI, color plays an integral role in our visual experiences. It can relay information and can be very effective in learning and memory enhancement. I used a different color for each subject because The eye catches color before it reads text, so it makes everything more efficient. Additionally, It helps people notice that they are watching a variety of tutorial topics because they are seeing a variety of colors.
Why exactly 8 pixels? For several reasons, the first being that it scales perfectly in all types of screen displays. The second reason is, well, that Apple and google advise doing it. The third reason is that it’s a good basic unit to work with. The numbers 4 and 8 are easily multiplied, they provide flexibility and consistency.
It was important for me to create a responsive platform so that people have the ability to consume information conveniently from anywhere. People want to pull out the phone at “blank” moments like when they are on line at the grocery store and convert blank time to learning time.